Computing

The Computing Curriculum

Our computing curriculum is fully inclusive and meets the needs of all learners, starting from building strong foundations in our EYFS, supporting and challenging them on their journey to being secondary ready, and ultimately ensuring that they are equipped with the cultural capital, skills and knowledge they need to succeed in the future.

Meet our Computing Coordinator

Intent

Our vision for computing is ‘to encourage and promote the use of technology to equip our pupils to navigate the rapidly changing digital world and to be digitally literate in order to prepare them for the future workplace.’

It is our intention at Biggin Hill Primary Academy to teach our pupils the basic skills they will need to explore, exchange and present information in a safe and enjoyable way.

We believe that a broad and balanced computing education is the entitlement of all pupils, regardless of ethnic origin, gender, class, aptitude or disability. It is our vision that all pupils during their journey will display the essential characteristics of effective coders and users of technology:

  • Competence in coding for a variety of practical and inventive purposes, including the application of ideas within other subjects
  • The ability to connect with others safely and respectfully
  • An understanding of the connected nature of devices
  • The ability to communicate ideas well by using applications and devices throughout the curriculum
  • The ability to collect, organise and manipulate data effectively.

Implementation

From the beginnings of teaching in our EYFS, we endeavor to encourage our children to recognise that a range of technology is used in places such as homes and schools. They are provided with opportunities to select and use technology for particular purposes.

The teaching of computing at Biggin Hill Primary Academy is carefully designed, planned and implemented to ensure that all pupils are challenged to fulfil their potential. Music lessons are rich in resources, vocabulary, questioning and content enabling them to develop mastery of the aims of the National Curriculum.

Wherever possible subjects are incorporated through a thematic approach which ensures children are thoroughly engaged and enriched. However, there are occasions when computing is taught discretely in order to give depth and breadth to the curriculum area.

Computing is timetabled weekly throughout the school with deep links made across the curriculum – particularly to mathematics, English and science.

The children have access to a range of devices like Chromebooks, ipads, beebots, lego Wedo. A.L.E.X , J2e and a range of media software and hardware. Office suite and also Gsuite which allows them access to their own email. This allows an immersive and creative curriculum for all to achieve.

A computing lesson at Biggin Hill Priamry Academy will involve pupils working collaboratively to develop:

  • Basic computing skills across commonly used word processing software and formulae
  • Computer science and digital programming
  • Digital literacy and safeguarding e-safety
  • Digital communication through commonly used platforms such as email, blogs/vlog and networks
  • Digital creativity and imagination through animation and storytelling using digital programmes.

Computing National Curriculum Aims

In line with the Computing Programmes of Study KS1 and KS2 the school aims to ensure that all pupils:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • Cre responsible, competent, confident and creative users of information and communication technology.

Impact

The computing curriculum is assessed against the following essential learning objectives:

  • Digital literacy
  • Computer Science
  • Information technology
  • Basic skills

The impact of the computing curriculum is measured through digital confidence, digital evidence saved within J2E, subject specific learning walks, teacher and pupil discussions and data analysis. The school leadership team, subject leaders and governors relentlessly drive the computing curriculum forward and monitor it vigorously.

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